#include "global.h"

#define WINDOWS_MAX  32
#define PIXEL_FILL(num) ((num) | ((num) << 4))

enum {
    COPYWIN_NONE,
    COPYWIN_MAP,
    COPYWIN_GFX,
    COPYWIN_FULL,
};

void __attribute__((long_call)) FillWindowPixelBuffer(u8 windowId, u8 fillValue);
void __attribute__((long_call)) CopyWindowToVram(u8 windowId, u8 mode);
void __attribute__((long_call)) ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue);
